I don’t know what the Tex memory value is supposed to be measuring, but SnowRunner doesn’t actually require 1 megabyte per texture pixel. For fine control of the value, you can use the left and right arrow keys after clicking a slider. The U and V dimensions must be a multiple of 2. A map with large U and V dimensions is very slow to work with, and a large max height causes stair-stepping of the terrain. The default max height of 64 meters is fine.ĭon’t go wild with either of these values. The default is a rather small map 48 meters on a side, so you might want to bump up the sliders for U Blocks and V Blocks to something like 10 and 10, which equates to 240 meters on a side. After the level_ part, the rest of the name must be all lowercase letters, digits, and underscores. This is how the game recognizes it as a complete playable map and not an unplayable map section. To create a new map, right-click on prebuild under Media Files, then select New Terrain.Ī dialog box pops up asking what to name the map and what size to make the map. The initial map editor window looks like this: You can start the editor from a path that looks something like this, depending on whether you have the Epic or Steam version of the game: C:\Program Files\Epic Games\SnowRunner\en_us\Sources\BinEditor\SnowRunnerEditor.exeĬ:\Program Files (x86)\Steam\SteamApps\common\SnowRunner\Sources\BinEditor\SnowRunnerEditor.exe #Snowrunner map install#Installing the SnowRunner game also automatically installs the editor, but it doesn’t install a convenient shortcut icon. #Snowrunner map download#I encourage you to download the entire book from my Google Drive. The entire Big Book of SnowRunner Map Making is 400 pages and will never fit as a mod.io guide. This guide on mod.io is only the Quick Start. This book does not cover the creating of modded trucks, only maps.
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